R - Creatures:

Rabbit
     Common
     Giant
     Man
     The Great

Race
Below is a list of all clustered race types:

Ardenoth
     Ardenoth abilities: subliminal tap, presence shield, shape-shift, Domination, charm, seduction, quick, run / flash / quickening, fade (dissipate, vanish), paralysis (like Vahkrin do ===== range: sight (not further), invisibility, healing, projected healing (as healer's spell "sacrifice), apathy projected emotion, antipathy, dispersal as necromancer's spell, forgetfulness, sleepwalk, projected dream, telekinesis, telepathy, open (like potion), Vampiric Presence (powerful Ardenoth presence), Soul-Tap (take another's soul and trap it inside), Antipathy, Apathy Projected Emotion, Charm, Combination, Dispersal (As necromancer's spell), Fade (Dissipate, vanish), Forgetfulness, Healing, Invisibility, Open (Like potion), Paralysis (Like vahkrin do. Range: sight (not further than sight), Presence Shield, Projected Dream, Projected Healing (As healer's spell "sacrifice), Quick Run, Seduction, Shapeshift, Sleepwalk, Subliminal Tap, Telekinesis, Telepathy), Molecular shift (walk through objects vs. the power cultivated (i.e., wood, stone, glass, marble, earth, spell barriers, etc.), Elements control, Emotion, Suspended animation, Forget, Draw, Power (when vamp. bites another there's a 10% chance instead of a 01% chance to cultivate a power by the taking of the bitten's essence. This is dark and forbidden practice), Physical empathy, Mental empathy, Spiritual empathy.

Arweaver
     Mansnake

Birdman:
     Arikan
     Karritch
     Mashuri
     Sage
     Shakra
     Shiim
     Vijjarra

Brownie

Buffaloman

Canthra:
     Hiskin’Catur
     Harritt’Catur
     Homin’Catur
     Liskin’Catur
     Prima’Catur
     Rykkin’Catur

Catur:

     Harritt Catur "Mystic Mother"

     Wasteland: Half-blood feline (see: "Sekali", chapter 59)

 

Cyclops

Dwarf:
     Kithrin
     Sha‘Qual

Dermin

Dragonman

Dryad

Elf
     Aldarian
     Amalagon
     Arctic
     Eldishar
     Kithillian
     Magandian Pale complexion, black hair that absorbs light, eyes black as hair,

                         though sucks in light even the more. These are a race of Dark/Light weavers.

 

     Mirellian
     Mystic
     Pyrran
     Sardakk
     Twilight: The eyes of the Twilight Elf illuminate as if a radiant star was placed within its

                     soul, the eyes being the only source of escape for that light.

 

     Venariom
      Vosk

Gargoyle

Gleighdor

Gnome

Horseman

Human

Leviathan

Lizardman

Lykinnin
Lycanthra:
     Allisian
     Shasuru
     Shasa’Sebara
     Wolden

 

Lycanthrope:
     Request to parlay: Norst`Kin Lykkinnin request to parlay. Kneel and draw a weapon, handle upward, most dangerous edge toward yourself. Place the weapon on the ground, pointed at yourself. Then wait in kneeling position, no matter what happens.

 

The Pack: The novel, Sekali, "The Sister City", speaks of Grisham's hunting party as The Pack. It is a tradition of the Norst`Kin Lykkinnin to send novices out with one weathered leader to prove themselves to the clan. The Pack will always consists of no less than 10, yet no more than 50,

 

Norst`Kin Lykkinnin.

Wolden Forest
Worath DarkForest

Microne

Minotaur

Mongooseman

Mutant

Ogre

Pixie

Quadrate

Ratman

Razzur

Sandarin
     Desert people.

Shallant installed.

Shapechanger

Snakeman

Soul`Reaver:

     A rare race type

 

Sprite

Sylph

Tashur
Nashuri
Shynarr

Timberwolfman

Turtleman

Ultarian
     Black Sands Clan
     Red Sands Clan
     White Sands Clan

Wolverineman
Veleighen

Vultureman

Vultron

Wolverineman

Zendahr

 

End of Race Types

 

Rahkeen

Rahkul

Rashe
     Wraithish creature

Rat
     Common:
     Brown

     Grey
     Man (tiny)
     Nipsin

     Giant
     Brown
    
Miskin: 2'-6", 30lbs, length: 7', bulk: thin quadruped, move for first 1-D6 turns: forest = 16 spell-points., flatlands 24 spaces per turn Move long haul: forest: 8, flatlands: 12 Swim: long term = 8sp., short spurt for 1-D6 turns = 16 spaces per turn. after exhausted form a power swim or run in 1-D20 turns it will be rested enough to do it again.

     Rich brown fur, mingled with Darker brown (a shade darker than a common brown deer in its prime). can withstand 130 degree weather eye color: as the color of the bark of redwood tree.

Like the Ferret, this creature is a thief, yet non-aggressive. If the Miskin can escape a confrontation it will. Loves water!

 

     The Great
     Brown
     Grey

Ravin
     Single species / breed. Humanoid Fiend.

Ravis’Kin
     Single species / breed.

Razzik
     Arctic Strongest of all abominable snowmen, even the Rakksha fear the Arctic Razzik.
     Highland Dwells in higher permanent snowy regions
     Lowland Dwells in lower permanent snowy regions
     Rakksha Ultimately a predator...

     Razzorin

 

Razzur
     Arctic Strongest of all razormanbats, even the Razzshin fear the Arctic Razzure.
     Highland Dwells in higher permanent snowy regions
     Lowland Dwells in lower permanent snowy regions
     Razzshin Ultimately a predator... more intense diseased bite

Reaver
     Single species / breed. Enchanted creature that cuts posterity lines. Avoid vs. "Magic" (best of two rolls to succeed). If fail = one of the victims relatives from the past is effected . . . thus victim can be effected in this way and cease to exist. If success = no effect.

Remoriz
     When struck, this creature splits in two (up to 12 can appear, then they can be harmed and defeated)
Single species / breed.

Rhinoceros
     Common
     Giant
     Man
     The Great

Ribbon

Royalty
     King
     Prince
     Princess
     Queen

Run’Kor
     Single species / breed. Like Ankylosaurus, yet only 3 tons instead of 7.