R - Creatures:
Rabbit
Common
Giant
Man
The Great
Race
Below is a list of all clustered race types:
Ardenoth
Ardenoth abilities: subliminal tap, presence shield, shape-shift, Domination, charm, seduction, quick, run / flash / quickening, fade (dissipate, vanish), paralysis (like Vahkrin do ===== range: sight (not further), invisibility, healing, projected healing (as healer's spell "sacrifice), apathy projected emotion, antipathy, dispersal as necromancer's spell, forgetfulness, sleepwalk, projected dream, telekinesis, telepathy, open (like potion), Vampiric Presence (powerful Ardenoth presence), Soul-Tap (take another's soul and trap it inside), Antipathy, Apathy Projected Emotion, Charm, Combination, Dispersal (As necromancer's spell), Fade (Dissipate, vanish), Forgetfulness, Healing, Invisibility, Open (Like potion), Paralysis (Like vahkrin do. Range: sight (not further than sight), Presence Shield, Projected Dream, Projected Healing (As healer's spell "sacrifice), Quick Run, Seduction, Shapeshift, Sleepwalk, Subliminal Tap, Telekinesis, Telepathy), Molecular shift (walk through objects vs. the power cultivated (i.e., wood, stone, glass, marble, earth, spell barriers, etc.), Elements control, Emotion, Suspended animation, Forget, Draw, Power (when vamp. bites another there's a 10% chance instead of a 01% chance to cultivate a power by the taking of the bitten's essence. This is dark and forbidden practice), Physical empathy, Mental empathy, Spiritual empathy.
Arweaver
Mansnake
Birdman:
Arikan
Karritch
Mashuri
Sage
Shakra
Shiim
Vijjarra
Brownie
Buffaloman
Canthra:
Hiskin’Catur
Harritt’Catur
Homin’Catur
Liskin’Catur
Prima’Catur
Rykkin’Catur
Catur:
Harritt Catur "Mystic Mother"
Wasteland: Half-blood feline (see: "Sekali", chapter 59)
Cyclops
Dwarf:
Kithrin
Sha‘Qual
Dermin
Dragonman
Dryad
Elf
Aldarian
Amalagon
Arctic
Eldishar
Kithillian
Magandian Pale complexion, black hair that absorbs light, eyes black as hair,
though sucks in light even the more. These are a race of Dark/Light weavers.
Mirellian
Mystic
Pyrran
Sardakk
Twilight: The eyes of the Twilight Elf illuminate as if a radiant star was placed within its
soul, the eyes being the only source of escape for that light.
Venariom
Vosk
Gargoyle
Gleighdor
Gnome
Horseman
Human
Leviathan
Lizardman
Lykinnin
Lycanthra:
Allisian
Shasuru
Shasa’Sebara
Wolden
Lycanthrope:
Request to parlay: Norst`Kin Lykkinnin request to parlay. Kneel and draw a weapon, handle upward, most dangerous edge toward yourself. Place the weapon on the ground, pointed at yourself. Then wait in kneeling position, no matter what happens.
The Pack: The novel, Sekali, "The Sister City", speaks of Grisham's hunting party as The Pack. It is a tradition of the Norst`Kin Lykkinnin to send novices out with one weathered leader to prove themselves to the clan. The Pack will always consists of no less than 10, yet no more than 50,
Norst`Kin Lykkinnin.
Wolden Forest
Worath DarkForest
Microne
Minotaur
Mongooseman
Mutant
Ogre
Pixie
Quadrate
Ratman
Razzur
Sandarin
Desert people.
Shallant installed.
Shapechanger
Snakeman
Soul`Reaver:
A rare race type
Sprite
Sylph
Tashur
Nashuri
Shynarr
Timberwolfman
Turtleman
Ultarian
Black Sands Clan
Red Sands Clan
White Sands Clan
Wolverineman
Veleighen
Vultureman
Vultron
Wolverineman
Zendahr
End of Race Types
Rahkeen
Rahkul
Rashe
Wraithish creature
Rat
Common:
Brown
Grey
Man (tiny)
Nipsin
Giant
Brown
Miskin: 2'-6", 30lbs, length: 7', bulk: thin quadruped, move for first 1-D6 turns: forest = 16 spell-points., flatlands 24 spaces per turn Move long haul: forest: 8, flatlands: 12 Swim: long term = 8sp., short spurt for 1-D6 turns = 16 spaces per turn. after exhausted form a power swim or run in 1-D20 turns it will be rested enough to do it again.
Rich brown fur, mingled with Darker brown (a shade darker than a common brown deer in its prime). can withstand 130 degree weather eye color: as the color of the bark of redwood tree.
Like the Ferret, this creature is a thief, yet non-aggressive. If the Miskin can escape a confrontation it will. Loves water!
The Great
Brown
Grey
Ravin
Single species / breed. Humanoid Fiend.
Ravis’Kin
Single species / breed.
Razzik
Arctic Strongest of all abominable snowmen, even the Rakksha fear the Arctic Razzik.
Highland Dwells in higher permanent snowy regions
Lowland Dwells in lower permanent snowy regions
Rakksha Ultimately a predator...
Razzorin
Razzur
Arctic Strongest of all razormanbats, even the Razzshin fear the Arctic Razzure.
Highland Dwells in higher permanent snowy regions
Lowland Dwells in lower permanent snowy regions
Razzshin Ultimately a predator... more intense diseased bite
Reaver
Single species / breed. Enchanted creature that cuts posterity lines. Avoid vs. "Magic" (best of two rolls to succeed). If fail = one of the victims relatives from the past is effected . . . thus victim can be effected in this way and cease to exist. If success = no effect.
Remoriz
When struck, this creature splits in two (up to 12 can appear, then they can be harmed and defeated) Single species / breed.
Rhinoceros
Common
Giant
Man
The Great
Ribbon
Royalty
King
Prince
Princess
Queen
Run’Kor
Single species / breed. Like Ankylosaurus, yet only 3 tons instead of 7.